
AEG launches Electrify crowdfunding, targeting September 2027 delivery
24th September 2026, 14:54 CEST
AEG has launched crowdfunding for Electrify, a board game from John D Clair and Ian Hutchison about building an electricity industry. The campaign opened on September 22, 2026, giving players a chance to back the project ahead of its estimated September 2027 delivery.
Created By Adam Davis Fernsby
An engine that keeps changing
The hook is a set of five revolving sectors that changes the arrangement and strength of players’ cards. Across twelve rounds, players develop their industries and try to meet energy demand, with cleaner energy offering a route to better scores.
As explained on AEG’s official game page, activating a sector changes the configuration of the engine. Players can build chains of actions across sectors, so the challenge involves both assembling useful cards and deciding when to use them. The publisher also confirms solo scenarios and optional Tech Packs that introduce additional technologies and tactics.
Tabletop Sentinel’s September 23 report lists one to four players and a playing time of 45–75 minutes. Clair’s earlier designs include Space Base, giving this announcement a clear point of interest for players who enjoy building combinations of card effects.
What the campaign offers
The Kickstarter campaign lists a US$39 Innovator pledge for the retail edition and unlocked stretch goals. A US$69 Visionary pledge adds the campaign’s additional content. These figures exclude shipping and applicable taxes, which are collected later through the pledge manager.
The campaign closes at 2am CEST on October 17, equivalent to the evening of October 16 in the United States. Delivery is estimated for September 2027, rather than this autumn, and remains subject to manufacturing and shipping schedules.
AEG lists supported destinations including the US, Canada, UK, EU, Australia and New Zealand, alongside selected additional countries. Prospective backers should check the destination restrictions and later shipping charges before choosing a pledge.
Optional packs expand the combinations
In its September 23 campaign update, AEG explains that Tech Packs can be combined independently. Two twenty-card packs form the first stretch goals, while two others are offered as add-ons.
The Automated pack introduces effects that reward triggering particular actions and ways to trade cards from hand for stronger activations. Optimized focuses on controlling sectors and finding different ways to multiply their output. Those additions are designed to change the combinations available, rather than requiring every pack in each game.
For anyone deciding whether the central mechanism suits their group, AEG links a prototype rulebook from its game page. It offers a closer look at the system before committing, while remaining subject to development changes. The campaign opening is the news here; it does not mean finished copies are already available in shops.