
Azul Rules
Azul is a beautifully designed tile-drafting game where players act as artisans decorating the Royal Palace of Evora in Portugal. Players compete to draft colorful tiles and strategically place them on their walls to score the most points.
Perfect for fans of spatial puzzles, light drafting mechanics, and artistic gameplay, Azul is as visually stunning as it is strategically satisfying.

Created by Adam D Fernsby
How to Play Azul
Azul is a very underated game to play, especially for a friendly game night. It’s a game of strategy, efficiency, and aesthetics - easy to learn, but with plenty of depth for clever plays.
Here is how you master the game rules of Azul:
Preparations
- Players: 2–4 players
- Game Components:
- 100 colored tiles
- 4 player boards
- 9 factory displays (used in 3–4 player games)
- 1 central disc (factory offer area)
- 1 score tracker
- 1 first player token
- 1 linen bag for drawing tiles
Setup
- Each player takes a player board and places a score marker at 0.
- Place the factory displays in the center:
- 2 players → 5 factories
- 3 players → 7 factories
- 4 players → 9 factories
- Draw 4 random tiles per factory and place them on the displays.
- Place the first player token in the center.
Gameplay Overview
Azul is played over multiple rounds, each consisting of two phases:
Phase 1: Tile Drafting
Players take turns selecting tiles:
- Choose one factory display or the center area.
- Take all tiles of one color from the chosen area.
- Move any leftover tiles from that factory to the center pile.
- The first player to take tiles from the center also takes the first player token (becomes first next round but loses 1 point).
- Place selected tiles on your pattern lines (rows on the left of your board):
- Each row accepts only one color per round.
- Rows must be filled completely before placing on the wall.
- Extra tiles that don’t fit go to the floor line (negative points).
Phase 2: Wall-Tiling & Scoring
After all tiles are drafted:
- For each completed pattern line, move one tile to the corresponding spot on your wall.
- Score immediately based on placement:
- 1 point for placing a tile alone.
- Add +1 point per adjacent tile in the same row and column.
- Return leftover tiles from completed rows to the box.
- Tiles in incomplete rows remain for the next round.
End of Game & Winning
The game ends after the round in which at least one player completes a full horizontal row on their wall.
Final Scoring Bonuses:
Bonus | Points |
---|---|
Complete row | +2 points |
Complete column | +7 points |
Complete all 5 tiles of one color | +10 points |
The player with the highest total score wins.
Strategies and Tips
Azul may look relaxing, but every draft matters. Success requires foresight, efficiency, and sometimes denying your opponents.
Basic Strategies
- Fill lower rows first → They require fewer tiles and score faster.
- Track opponents’ needs → Deny tiles they clearly want.
- Watch the center pile → Taking tiles early can be powerful, but balance it with the -1 penalty.
Advanced Strategies
- Plan for color bonuses → Securing full sets can swing the game.
- Stay flexible → Avoid committing to specific colors too early.
- Manipulate the center → Force unwanted tiles into opponents’ laps.
Overview of the Game Rules
Aspect | Details |
---|---|
Objective | Fill your wall and score the most points |
Drafting | Take all tiles of one color from a factory or center |
Pattern Lines | Place tiles into rows; one color per row |
Scoring | Score when tiles move to the wall; end-game bonuses apply |
Game End | Triggered when a player completes a full row |
Azul Versions & Spin-offs
Try on of these versions of Azul rules to mix it up a bit:
Azul Mini
- Travel-sized edition with a compact board and magnetic tiles.
- Ideal for on-the-go gaming.
Azul: Stained Glass of Sintra
- A standalone sequel featuring window panels instead of walls.
- Different scoring mechanics, more tactical decisions.
Azul: Summer Pavilion
- Adds wild tiles, multi-stage rounds, and deeper strategic play.
Azul Duel (Variant)
- A rumored or special edition designed for head-to-head 2-player games.
Azul FAQ
What are the Azul board game rules in short?
Draft tiles, place them into pattern lines, then move them to your wall and score based on adjacency. The game ends when someone completes a row.
Can tiles be placed directly onto the wall?
No, tiles must first go into a pattern line. Only when a row is full can a tile be moved to the wall.
Are there different Azul board game versions?
Yes! There’s the original Azul, Azul Mini, Azul: Summer Pavilion, and Azul: Stained Glass of Sintra—each with unique mechanics.
Is Azul difficult to learn?
Not at all—Azul board game rules are straightforward, making it beginner-friendly, but there's plenty of depth for experienced gamers.
What happens to excess tiles?
Tiles that can’t be placed go to your floor line, costing negative points during scoring.
What’s different in Azul board game UK editions?
Azul board game UK editions are mostly the same as international ones, aside from localized packaging or language adjustments.