carcassonne-game-rules-official

Carcassonne Game Rules

Carcassonne is a tile-laying board game set in medieval France, where players build landscapes of cities, roads, monasteries, and fields. By placing tiles and strategically deploying meeples, players earn points by completing structures.

5 min read

How to Play Carcassonne Board Game

The board game combines strategy, area control, and a bit of luck, with simple rules that are easy to learn but challenging to master.

Whether you're a beginner or need a refresher, this guide from us at Playiro explains the Carcassonne rules and shares tips to help you win.

Preparations

  • Players: 2 to 5 (up to 6 with expansions)
  • Game Components:
    • 72 land tiles (plus extra tiles for expansions)
    • 1 starting tile (marked differently on the back)
    • 40 meeples (8 per player)
    • 1 *scoreboard

Setup:

  1. Place the starting tile face-up in the center.
  2. Shuffle the remaining tiles into face-down stacks.
  3. Each player takes 8 meeples of their chosen color.
  4. Place the scoreboard nearby.

Gameplay

Carcassonne is played in clockwise turns.

Each turn consists of three steps:

1. Draw and Place a Tile

  • Draw a random tile.
  • Place it adjacent to an existing tile.
  • Edges must match:
    • Roads connect to roads
    • Cities connect to cities
    • Fields connect to fields
  • You must place the tile if it fits legally.

2. Deploy a Meeple (Optional)

After placing a tile, you may place one meeple on your tile. Meeples can go on:

  • A city segment
  • A road segment
  • A monastery
  • A field (place lying down)

Important Rule:
You cannot place a meeple on a feature (city/road/field) already occupied by any meeple, even your own.

3. Score Completed Features

If your tile completes a feature, score immediately:

Feature Points When Completed Unfinished at Game End
Road 1 point per tile 1 point per tile
City 2 points per tile + per shield 1 point per tile/shield
Monastery 9 points if fully surrounded 1 point per adjacent tile

After scoring, meeples are returned to the player.

How to Win Carcassonne

The game ends when the last tile is placed.

Final Scoring

  • Incomplete features still score reduced points.
  • Fields are scored at the end:
    • Each completed city touching a field = 3 points.
    • Majority control wins → the player with the most farmers in a field earns the points.
  • The player with the highest total score wins.

Strategies and Tips

Carcassonne looks simple, but strategic play is essential for victory.

Play with Purpose

  • Every tile affects the game board.
  • Think beyond fitting tiles → focus on gaining points and blocking opponents.
  • Sometimes stopping an opponent is more valuable than completing your own city.

Manage Your Meeples

  • You only have 8 meeples.
  • Don’t place them all early — you may get stuck without scoring opportunities.
  • Sometimes, not placing a meeple is the smartest choice.

Get Meeples Back Quickly

  • Early in the game, focus on small, fast-scoring features (short roads, mini-cities).
  • This frees up meeples for bigger plays later.

Watch Your Opponents

  • Pay attention to where others place meeples.
  • If someone builds a large city, you can join it or block it.

Think Ahead

  • Consider future moves:
  • Will this tile set up a big score later?
  • Can it also block opponents?

Field Play (Farmers)

  • Fields are scored at game end and can be very rewarding.
  • Don’t commit too many farmers early — one well-placed farmer can score huge points.

Don’t Overcommit

  • Big cities are tempting but risky.
  • Focus on balanced scoring instead of high-risk projects.

Advanced Strategies

  • Place farmers early if you want end-game dominance.
  • Use tiles to merge cities/roads → gain majority control.
  • Save meeples for high-value scoring instead of wasting them on small gains.
  • Leave space open where opponents need specific tiles to pressure their plays.

Overview of the Game Rules

Aspect Details
Goal Score the most points by placing tiles & meeples
Turn Steps Draw → Place Tile → (Optional) Place Meeple → Score
Scoring Cities = 2 pts/tile, Roads = 1 pt/tile, Monasteries = up to 9 pts, Fields = 3 pts/city at end
Win Player with most points after final scoring wins

Carcassonne Variants & Expansions

Rules in this game can vary quite a bit.

Carcassonne River Rules

  • Uses a river tile set instead of the standard starting tile.
  • River tiles are placed first, one by one.
  • Adds strategic complexity to the early game.

Carcassonne Farmers Variant

  • Fields are an advanced feature.
  • Some variants reduce or remove field scoring for faster, simpler games.

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Carcassonne Rules → How to Play the Tile-Laying Board Game