
A Forgotten Attic Box Reveals a Board Game Even Experts Had Never Seen
Created By Adam Davis Fernsby
9th of November 2026, 14:48 CET
A board game that never reached shop shelves has found a permanent home in a museum after turning up among a grandmother’s belongings.
Stop or Go, a road-safety game developed by British publisher Pepys in the 1940s, was discovered by Heidi Gibbs in a box of childhood toys. Believed to be a pre-production copy, it has now been acquired by the Museum of Board Games in Newent, Gloucestershire.
For collectors, the significance goes well beyond its age. According to BBC reporting, specialists knew the game existed, but even Rex Pitts, who wrote a history of Pepys, had never seen a copy.
Museum curator Tony Boydell described the discovery as “something of a holy grail”.
A road-safety game that let players take risks
Stop or Go sends players along a grid towards a finishing line, using dice and counters. Along the way, they face a choice: follow the Highway Code or take a chance.
That tension between teaching safe behaviour and allowing risky decisions may help explain why the game never entered production. Boydell suggested that its risk-taking element could have contributed to the publisher abandoning it, although the reason remains unconfirmed.
The surviving board features period vehicles, police officers and printed instructions. Its blue cylindrical packaging carries the title alongside a raised, white-gloved hand signalling traffic to stop.
Together, the board and packaging preserve a project that collectors previously knew about without being able to examine a physical example.
From family keepsake to museum exhibit
Gibbs, who lives in Norfolk, noticed the game because it looked considerably older than the other toys while remaining in good condition.
She contacted someone familiar with Pepys games, and the response revealed that this was more than an unusual family possession. It appeared to be the missing title that specialists had been unable to locate.
Gibbs subsequently sold it to the museum so that enthusiasts could see it for themselves. Stop or Go is now on permanent display, giving visitors access to a game that was never commercially released.
For the museum, the acquisition fills a particularly elusive gap in a British publisher’s history. For visitors, it offers something different from a familiar childhood favourite: a glimpse of a game that might have become one.
One mystery solved, another still open
Finding the game answers the question of whether a physical copy survived. How it reached Gibbs’s grandmother is another matter.
The family has no known connection to Pepys, leaving its journey from an unpublished project to an attic unexplained.
That missing history is part of what makes the discovery compelling. The game has finally emerged from storage, but the story of how it survived is still waiting to be uncovered.